[Unit Description]
Armor Type: Knight
This was a development project for a new type of armor based on the Pawn A1, further specializing in mounted combat. The overall concept was to enhance the combat capabilities of the third-generation Hexa Gear by treating the Governor as a component that more directly participates in combat.
Nearly all of the top requirements were geared toward mounted combat using the third-generation Hexa Gear's open cockpit, dramatically improving the survivability of Governors constantly exposed to artillery fire.
The heavy armoring of the main body was concentrated in critical areas of the torso. The limbs remained largely unchanged in order to ensure mobility while piloting a Hexa Gear, with only the armor on protruding areas like the knees being modified.
However, the "artificial muscles" woven throughout the inner suit demonstrated significant improvements in power assist performance. This was achieved in exchange for increased power output, in exchange for excessive consumption of energy supplied by the Hexa G-R-A-L-A-R-A-G-L, shortening operational time. This was the result of aiming to improve combat capabilities using heavy weaponry that the Pawn A1 could not equip.
This system is conceptually similar to the "resonant excitation" of the Rayblade Impulse, and was carried over into subsequent research on the Ex-Armor type by Hakusho Riken.
Another major change from the Pawn A1 is the addition of a mount arm. This device, which serves as both an expansion platform and power assist, comes standard with one unit, and its unit structure allows for flexible operation through its ability to be separated and replaced. Naturally, it is also compatible with other armor types, and can be used in conjunction with the KARMA control system to mount various equipment, including heavy weaponry that would normally be mounted on a vehicle, such as shields and charge cannons.
Initially known as the Pawn A2, many of these armor-enhancing components were integrated under the name "Knight," and the Liberty Alliance began mass-producing "Armor Type: Knight" and shipped them to various locations. After defeating a formidable enemy in their new armor, Governors would fiercely raise their swords.
Equipped Weapons
■ Charge Cannon ■ Heavy Machine Gun ■ Mounting Arm
Product Specifications
■ The included cannon can be combined with the greatsword of the separately sold Governor Armor Type: Knight [Bianco] to transform into the "Judgment Ram" form, a large anti-Hexa Gear weapon.
■ The cannon can be folded in the center.
■ The foregrips on the cannon and machine gun are articulated, making it easy to pose the figure with the guns at the ready. The included mounting arms can be attached to the 3mm holes located in various parts.
■ Despite its compact size of just 82mm tall, the figure boasts 24 points of articulation.
■ Some body parts are reused from the Governor Armor Type: Pawn A1 Ver. 1.5, allowing for a wide range of movement.
■ The included mounting arm has a flexible design and can be attached to various parts.
■ The mounting arms can be attached to the 3mm holes located on the back backpack, abdomen, etc.
■ The forearm extension hard points allow for the attachment of various parts.
■ The additional armor on the front of the waist is removable, allowing for lighter armor when piloting a separately sold Hexa Gear. The removed additional armor can also be used as a small shield by combining it with the forearm hardpoints.
■ The head camera is pre-painted.
*The armor color is molded to match Lord Impulse's black armor.
Accessories
■ Cannon x 1
■ Heavy Machine Gun x 1
■ Mounting Arm x 1
■ Forearm Extension Hardpoint x 1
■ 3mm Joint x 1
■ Wrist Parts (Close Grip, Open Hand, Weapon Holding Hand) (Left and Right)
■ PVC Hexagram x 1
■ Archive Card x 1
(C) KOTOBUKIYA
The included cannon can be combined with the greatsword of the separately sold Governor Armor Type: Knight [Bianco] to transform into the large anti-Hexa Gear weapon "Judgment Ram."
The cannon can be folded in the center.
The foregrips on the cannon and machine gun are movable, making it easy to pose the figure with its guns held.
Although the main body is small, at just 82mm in height, it has 24 points of articulation throughout its body.